By Monét Muñoz
Generation YW Youth Specialist, YWCA Greater Austin
Video gaming has often been seen as a world dominated by a male audience, viewership, and consumership. However, more recently there has been a surge of women who are consuming this form of media at a rapid rate. In the late 2000s, Anita Serkeesian came onto the scene and changed the way we look at video gaming today. Sarkeesian is a media critic whose work focuses on “deconstructing the stereotypes and tropes associated with women in popular culture as well as highlighting issues surrounding the targeted harassment of women in online and gaming spaces.” In 2009, Sarkeesian began a video web series titled Feminist Frequency as a thesis for her Masters Degree at York University, in which she discusses how women are sidelined in the realm of video games.